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It was good to go to despise the "flick," a period unit just as of late developed by Facebook (in fact the Oculus group), since we thought it would have been something useless like "the normal time somebody takes a gander at a post." In reality it's an exceptionally cunning method for isolating time that hypothetically could make video and sound creation substantially more agreeable. 


So what is a flick? A flick is one seven hundred and five million six hundred thousandth of a moment — 1/705,600,000 in the event that you incline toward the digits, or 1.417233560090703e-9 on the off chance that you lean toward decimals. 


What's more, why is that helpful? 


As an indication, here's a rundown of numbers into which 1/706,600,000 partitions uniformly: 8, 16, 22.05, 24, 25, 30, 32, 44.1, 48, 50, 60, 90, 100, 120. Notice an example? 


Regardless of whether you don't work in media generation, some of those numbers most likely look natural. That is on account of they're all frame rates or frequencies utilized as a part of encoding or indicating things like movies and music. 24 outlines for every second, 120 hertz TVs, 44.1 KHz test rate sound. 


A significant number of these parts resolve into badly designed decimal arrangement, requiring shorthand or estimations. For example, the 1/24th of a moment around which the whole film industry depends on is equivalent to 0.0416666666666666… endlessly everlastingly (notwithstanding endeavoring to utilize nanoseconds to speak to these terms winds up making divisions of nanoseconds). So it might be truncated for comfort to 0.04167. Less demanding to recollect, however not numerically correct, and who knows when that "additional" esteem may break something? 


Then again, utilizing flicks all these critical fragmentary frequencies transform into a pleasant correct round numbers, no bars or estimation required: 1/24th of a moment, for example, is 29,400,000 flicks. 1/120th is 5,880,000 flicks. 1/44,100th is 16,000 flicks. 


Those numbers may not be less demanding for you to recollect, but rather it makes them a hell of a ton less difficult for frameworks to coordinate with each other without making some sort of between arrange division that must be settled with yet another altering recurrence. PCs adore entire numbers. 


Indeed, even the bizarre NTSC numbers being used because of certain specialized limitations separate pleasantly. 23.976 (in fact 24*(1,000/1,001)=23.976023976230 with the last 6 digits rehashing) turns out to be precisely 29,429,400 flicks. It's the same for 29.97, 59.94, and any others like them. No more divisions or decimals required at all! How incredible is that?! 


We don't know why this is so monstrously fulfilling for me, in a "things fitting impeccably into different things" way. Likely in light of the fact that having fiddled with video and sound altering and impacts, timing and edge rate stuff was dependably a torment (however fortunately we've for the most part deserted joining and other inheritance cruft) and we would welcome harmonization truly of any kind. We salute this group of virtuoso self-starters for discovering this astounding number and making this conceivably super-helpful time unit. 


You can download, fork, or generally examine the flicks organization and code over at GitHub.